Gods of Melee
Versus Database
Official Rulesheet

Written By Stealth Yoshi

Procedures:

Step 1:

This is a set of 3 matches, 5 stock, and 1V1 played on one agreed stage.
Set up a 5 stock match with the following items turned off:
•	Heart Container
•	Starman
•	Maxim Tomato
•	Cloaking Device
•	Hammer
•	Food
•	Super Mushroom
•	Tiny Mushroom

All other settings left at default.

Under no circumstances will any player be allowed to purposely self destruct to prevent the opponent from getting a KO.

For fast and simple calculation of your percentages, look in the Official Rules section for the GOM Vs. Database calculator. It might work for you, or it might not, but give it a try. If it doesn’t work, use the method described in the following steps 2-6. Regardless of what method you use, make sure to read step 7 on submitting records.

Step 2:

At the end of the first match as well as the end of the remaining two, make sure to write down each player’s KO’s they are responsible for dealing out as well as their damage given. Keep this info on hand and separate for each match and person. These will be added in the next step.

Step 3:

After all 3 matches are played out, set up four addition columns. One for Player 1’s total KO’s given through the 3 matches, one for his damage given as well. The other two are for Player 2’s KO and damage data to be added in the same manner.

Example:

	P1 KOs	P1 Dmg Given	P2 KOs	P2 Dmg Given	
Match 1	3	712	5	1221	
Match 2	4	1067	4	964	
Match 3	3	885	4	912	
Total	10	2664	13	3097	

Step 4:

Next take player 1’s KO count and divide by Player 2’s KO count. Multiply this number by 100 and round to 2 decimal places. In our make-believe scenario here the result is 76.92%. Next take player 2’s KO count and divide by Player 1’s KO data. In our case this yields 130%

Example:

	P1 KOs	P1 Dmg Given	P2 KOs	P2 Dmg Given	
Match 1	3	712	5	1221	
Match 2	4	1067	4	964	
Match 3	3	885	4	912	
Total	10	2664	13	3097	

P1: 10/13 = 0.7692 X 100 = 76.92%
P2: 13/10 = 1.3 X 100 = 130.00%

Step 5:

Now do the same procedure with the Damage given data for each player respectively. In other words, repeat the last step, but this time with the damage given instead of the KO’s.

Example:

	P1 KOs	P1 Dmg Given	P2 KOs	P2 Dmg Given	
Match 1	3	712	5	1221	
Match 2	4	1067	4	964	
Match 3	3	885	4	912	
Total	10	2664	13	3097	

P1: 2664/3097 = 0.8601 X 100 = 86.01%
P2: 3097/2664 = 1.1625 X 100 = 116.25%

Step 6:

Now we have two percentages for each player, one for KO’s Vs the other and one for Damage given against the other. Our last step is averaging each player’s own two percentages to get one final master percentage that will be entered into the database. To average the two percentages, simply add them together as decimal numbers, and divide the result by 2, once again rounding to two decimal places and converting to a percentage.

Example:

P1 KO Percentage: 76.92%
P1 Damage Percentage: 86.01%

76.92+86.01 = 162.93/2 = 81.465% = 81.47%

P2 KO Percentage: 130.00%
P2 Damage Percentage: 116.25%

130.00+116.25 = 246.25/2 = 123.125% = 123.13%

These are the final percentages and would be entered into the database as:

Step 7:

Enter the data as shown above, substituting your own names, players used, date, and percentages, and if you do more matchups between the same two people, I would prefer if you left the old entry in just for historic purposes. Just enter a new row for another day’s matchup. 

The entries should look something like this:

Matchup	Date	Results	
Stealth Yoshi (Falco) Vs. Cryo Fang (Marth)
	7/18/04	Stealth Yoshi: 81.47%/Cryo Fang: 123.13%	

These numbers can in essence say, “In this matchup, Stealth Yoshi was 81.47% of Cryo Fang’s skill, and Cryo Fang was 123.13% of Stealth Yoshi’s skill”. You can determine it this way if you want; I just think it’s a neat way to judge how a matchup went, and how skilled each player is versus the other.

Feel free to enter matchup data between GOM members or non-members as well!

Good Luck to everyone!

In case anyone is curious, this method is derived from the old “Fox’s Dojo” ranking system, where members would fight the sensei in the same match setup to see what kind of percentage they could get. The only real difference was that only the KOs were used to create the final percentage, no averaging needed, since there was no easy way to keep track of damage given. Any percentage versus the current sensei over 100.00% overthrows them.