-------------- --for M2KING-- -------------- ---------------------------------------------------------------------------- ---Pikachu Thunder (Down B) Total Time (on ground until thunder hits you) ---Pikachu Thunder (Down B) Total Time (running-jump so Thunder misses you, like off of Hyrule to find how long Thunder lasts) Thunder Total: 78 Hitboxes appear: 20, 28, 36, 44 Hitboxes disappear (total whiff): 80, 88, 96, 104 --Pikachu gets hit-- Total: 69 Hit: 1-9 --When does Pikachu get hit?-- Standing still: 40 Falling: 51 ---------------------------------------------------------------------------- ---Bowser Flames (1st flame I THINK lasts 21 frames, but I don't know how many come in just TAPPING B, and how long the REALLY short flames last) Fire Breath Total (min): 92 Fire emits: 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 53, 56, 59, 62 (etc) Fire bits last: 21 frames to start Fire lasts shorter as time goes on, eventually lasting only 1 frame 14 fires from B tap When releasing, 30 frames of lag ---------------------------------------------------------------------------- ---Air-Dodge Time before you grab the ledge (if you're right next to it) See "out of XX" for each character's air dodge. You can grab the edge as soon as the air dodge is done. ---------------------------------------------------------------------------- ---Ledge invincible frames for ledge rolls, jumps, "get-ups", and attacks ---Ledge Attack Starting Time/Total Time ---Ledge Attack Hit-frames ---Ledge Roll Total Time .....I already have the Total Times for their normal ledge rolls at 0-99%; Samus, CF, Gdorf, Roy, Marth, Link, and Young Link are 48 frames, Zelda and Peach are 50 frames, and the other guys are 49 frames, but I don't have invinicble time for them, nor any data on ledge rolls 100-999%) ---Ledge Jump "time-before-you-land-or-can-midair-jump-again-after -your-ledge-jump" I'm in the process of doing these for each character ---------------------------------------------------------------------------- ---Samus Charge Shot total-time-until-it's-fully-charged (somewhere in the 130s or 140s I think) 140 frames ---------------------------------------------------------------------------- ---Mario Cape/Zelda B/Mew2 Confusion (Forward B) reflecting-projectiles frames Cape: 6-33 Nayru's love: 4-41 Confusion: 12-38 ---------------------------------------------------------------------------- ---How many frames (probably 1 or 2 or so, not sure) Fox's Reflector has as lag right after he hits someone with Reflector in air before Fox can mid-air jump out of it (all I know is it's very very little). 3 for Fox, 4 for Falco ---------------------------------------------------------------------------- ---Fox's Reflector LAG before you can un-do the Reflector after you reflect some projectile (same for Ness's Down B) Reflection lag is 19 for Fox/Falco (you can jump cancel on frame 20) Assuming you let go of B while you're absorbing, 39 frames (1 being when the projectile is absorbed) ---------------------------------------------------------------------------- ---Jigglypuff Down B invincible time (first 23 frames? of the 4.15 seconds it lasts) first 26 ---------------------------------------------------------------------------- ---Yoshi Shield Release Recovery Time (17 frames I think, not 100% sure though) Yes, 17, but he still shields for the first frame after you release ---------------------------------------------------------------------------- ---41% Flare Blade (and when you need to release B, on what frame/frames) Hold B for 221 frames (1 fewer than the max) ---------------------------------------------------------------------------- ---Fox Reflector/Ness Down B/Mr.G&W Down B Starting Time to Grab Projectiles (like does it start on frame 2?, 3?, 4?, etc.) Fox/Falco starts on frame 4 Ness: 10 GaW: 5 ---------------------------------------------------------------------------- ---Shield Break Frozen time (0%, 100%, 300%, and 999% will be enough for me to find it's formula) 0 - 490 100 - 390 200 - 290 300 - 190 400 - 90 anything higher - 90 ---------------------------------------------------------------------------- ---Formula Stuff (as well as Bowser's Forward B, how long it normally lasts, how much time if any is added every Bowser-Bite, and how many frames [probably 6] is rediced every time Bowser's victim presses A or B while in his hands) at 999% and DK's Forward B at 0% (with and without the cloaking device for DK's Forward B at 0%) ---------------------------------bowser side b minimum hold time, no buttons: 254 242 - 1 press 230 - 2 presses bite adds 4 % doesn't matter --------------------------------- ---------------------------------dk side B 0% 1st use - 102 2nd & future uses (even after dying...) - 88 ----------- 0% cloaking ----------- --no button push-- 99 = out, invincible 115 = can act 117 = vincible --1 button push-- 91 = out, invincible 107 = can act 109 = vincible --2 button push-- 83 = out, invincible 99 = can act 101 = vincible --3 button push-- 75 = out, invincible 91 = can act 93 = vincible ------------- 100% cloaking ------------- --no button push-- 169 = out and invincible 185 = can act 187 = vincible --1 button push-- 161 = out and invincible 177 = can act 179 = vincible ------------- 300% cloaking ------------- --no button push-- 294 = out and invincible 310 = can act 312 = vincible ---- 999% ---- 784 = out 800 = can act 802 = vincible ----------------------------------------------------------------- ---How long it takes untouched items to disappear 1350 ------------------------------------------------------------------ Freezie frozen time at 0%, 100%, 300%, and 999% would also help (unless it turns out it's the exact same for each) with uh..... Sheik's smash forward A Freezie throw at really close range (since power of the throw DOES matter) it is the same regardless of % ---------------------------------------------------------------------------- ---------- --for ME-- ---------- --Constants ledge invincibility 30 respawn invincibility 120 charge smash 60 ledge hold time 640 Ledge grab lag 7 Walljump animation 5 Walljump invincibility 14 AIR DODGE SOONEST FASTFALL TIMES MEWTWO 32 ^ 32 | 31 | 32 | 30<-------31-------->31 forward | | 30 | V 30 LUIGI 33 32 ^ 32 32 | 31 | 32 | 30<-------31-------->31 forward | | 30 | V 30 JIGGLYPUFF 33 33 ^ 33 32 | 32 | 32 | 30<-------31-------->31 forward | | 30 | V 30 MARIO, DR. MARIO 32 ^ 32 | 32 31 | 31 | 30<-------31-------->31 forward | | 30 | V 30 FOX, FALCO 31 ^ 31 | 31 | 31 | 30<-------31-------->31 forward | | 30 | V 30 CAPTAIN FALCON 32 32 ^ 32 31 | 31 31 | | 30<-------31-------->31 forward | | 30 | V 30 PEACH 26 25 ^ 25 24 | 24 23 | 23 | 20<-------21-------->21 | 20 | 20 | V 20 ZELDA 26 26 ^ 26 25 | 25 23 | 23 | 20<-------21-------->21 right | 20 | 20 | V 20 31 Mewtwo, Luigi, Dr/Mario, Jigglypuff, Fox, Link A moves aerials Grabs Ledge stats B moves Taunt Jump/Air time Dodges Run/Turn ______