Horizontal Throwing Power This rates the relative power of every horizontal throw, showing the lowest damage a Bowser, from starting position on Yoshi's Island Past Stage (exact middle of top platform on the stage) needs to have to be KO'd to the right side of the stage, and the throwing character right next to Bowser on the 2nd to the right "respawn cloud"(where you go after you get KO'd). This was done in Training Mode. More details explained at very bottom. BTW, lower damage = stronger throw(KO's sooner) Dr. Mario Forward Throw - 254% Dr. Mario Back Throw - 167% Mario Forward Throw - 284% Mario Back Throw - 187% Luigi Forward Throw - 314% Luigi Back Throw - 222% Bowser Forward Throw - 335% Bowser Back Throw - 329% Bowser Forward B Forward Throw - N/A Bowser Forward B Back Throw - 141% Bowser Forward B Back Throw in air - 157% Peach Forward Throw - 151% Peach Back Throw - 413% Yoshi Forward Throw - 435% Yoshi Back Throw - 433% DK Carry + Forward Throw - 423% DK Carry + Back Throw - 416% DK Carry + Down Throw - 920% DK Back Throw - 227% Captain Falcon Forward Throw - 339% Captain Falcon Back Throw - 289% Captain Falcon Up B - 183% Ganondorf Forward Throw - 339% Ganondorf Back Throw - 288% Ganondorf Up B - 147% Falco Forward Throw - 321% Falco Back Throw - 625%(without lasers hitting foe) Fox Forward Throw - 340% Fox Back Throw - 632% Ness Forward Throw - KO (just barely doesn't KO) Ness Back Throw - 139% Ice Climbers Forward Throw - 448% Ice Climbers Back Throw - ABOUT 920% - 925% Kirby Forward Throw - ABOUT 300% Kirby Back Throw - 475% Samus Forward Throw - 430% Samus Back Throw - 498% Zelda Forward Throw - 270% Zelda Back Throw - 219% Sheik Forward Throw - 383% Sheik Back Throw - 369% Link Forward Throw - 500% Link Back Throw - 469% Young Link Forward Throw - 508% Young Link Back Throw - 475% Pichu Forward Throw - 494% Pichu Back Throw - 332% Pikachu Forward Throw - 492% Pikachu Back Throw - 331% Jigglypuff Forward Throw - 235% Jigglypuff Back Throw - 572% Mewtwo Forward Throw - 733% Mewtwo Back Throw - 172% Mr. Game & Watch Forward Throw - N/A Mr. Game & Watch Back Throw - N/A Marth Forward Throw - 796% Marth Back Throw - ABOUT 750% Marth Down Throw - 597% Roy Forward Throw - 633% Roy Back Throw - ABOUT 870% Roy Down Throw - 551% --------------------------------------------------------- 1) Ness Back Throw - 139% 2) Bowser Forward B Back Throw - 141% 3) Ganondorf Up B - 147% 4) Peach Forward Throw - 151% 5) Bowser Forward B Back Throw in air - 157% 6) Dr. Mario Back Throw - 167% 7) Mewtwo Back Throw - 172% 8) Captain Falcon Up B - 183% 9) Mario Back Throw - 187% 10) Zelda Back Throw - 219% 11) Luigi Back Throw - 222% 12) DK Back Throw - 227% 13) Jigglypuff Forward Throw - 235% 14) Dr. Mario Forward Throw - 254% 15) Zelda Forward Throw - 270% 16) Mario Forward Throw - 284% 17) Ganondorf Back Throw - 288% 18) Captain Falcon Back Throw - 289% 19) Kirby Forward Throw - ABOUT 300% 20) Luigi Forward Throw - 314% 21) Falco Forward Throw - 321% 22) Bowser Back Throw - 329% 23) Pikachu Back Throw - 331% 24) Pichu Back Throw - 332% 25) Bowser Forward Throw - 335% 26-27) Captain Falcon/Ganondorf Forward Throw - 339% 28) Fox Forward Throw - 340% 29) Sheik Back Throw - 369% 30) Sheik Forward Throw - 383% 31) Peach Back Throw - 413% 32) DK Carry + Back Throw - 416% 33) DK Carry + Forward Throw - 423% 34) Samus Forward Throw - 430% 35) Yoshi Back Throw - 433% 36) Yoshi Forward Throw - 435% 37) Ice Climbers Forward Throw - 448% 38) Link Back Throw - 469% 39-40) Kirby/Young Link Back Throw - 475% 41) Pikachu Forward Throw - 492% 42) Pichu Forward Throw - 494% 43) Samus Back Throw - 498% 44) Link Forward Throw - 500% 45) Young Link Forward Throw - 508% 46) Roy Down Throw - 551% 47) Jigglypuff Back Throw - 572% 48) Marth Down Throw - 597% 49) Falco Back Throw - 625%(without lasers hitting foe) 50) Fox Back Throw - 632% 51) Roy Forward Throw - 633% 52) Mewtwo Forward Throw - 733% 53) Marth Back Throw - ABOUT 750% 54) Marth Forward Throw - 796% 55) Roy Back Throw - ABOUT 870% 56) DK Carry + Down Throw - 920% 57) Ice Climbers Back Throw - ABOUT 920% - 925% 58) Ness Forward Throw - KO (just barely doesn't KO) 59-60) Mr. Game & Watch Forward and Back Throw - N/A 61) Bowser Forward B Forward Throw - N/A Extra Info: ---Ness, Link and Young Link's Forward Throw's throw all characters (at the same damage) the same distance, regardless of the character's weight. There might be a few more, but I was tired of testing after the day of SSBM research was over so I didn't fell like doing it. Maybe if some of you are bored you can test it and post the ones not affected by weight here in this topic. ---N/A means it kills at the top so I couldn't find it's value, or it just doesn't KO, even at 999%. ---Bowser's Forward B throws are slightly weaker if you GRAB the foe in air(it doesn't matter whether or not you throw them in air, only if you GRAB them in air) ---Sometimes I drop directly to the platform below the starting point to lower the altitude so Bowser won't get "star KO'd" at the top of the screen so I can see the throw's horizontal throwing power and sometimes I also use the bunny hood with Bowser to make him fall faster so he won't die at the top of the screen as much. ---Master/Crazy Hands throws are far more powerful than these shown and tested, and I can't test Giga Bowser, who's a bit stronger than Bowser in throw power. ---Some throws that can KO at the side but aren't technically side throws, like DK's Carry and down throw and Marth/Roy's down throw, and some that are sort of throws, like Bowser's Forward B and Captain Falcon/Ganondorf's Up B, I still put down since some consider them throws. ---Some moves which are the exact same in power, like Captain Falcon and Ganondorf's back throw, vary slightly in damage that Bowser get's KO'd at (For example, for Captain Falcon it's 289% and for Ganondorf it's 288%) I still put at 289% and 288%, because it's still how far it knocked the character from a standing position. It's only because Ganondorf's legs are longer does he kill at 1 damage earlier than Captain Falcon, because the release point is slightly closer to the stage's "KO point", and it will still be like that in normal battle anyway, so I still write down the exact lowest KO damage for each throw for each character. However, some throws, that vary by like 15-20%(or something close to that), and are almost the same throw, like Falco and Fox's forward throw, do have slightly different release points, but Falco has more KO power in his forward throw than Fox regardless of the fact that he has a SLIGHTLY farther release point in his throw. ---This test isn't going to be exact for the TRUE throw power, because a lot of things are factors, such as the character, stage length, and BY FAR most of all, POWER RANGE. An example of Power Range is how a 30% Warlock Punch knocks sandbag farther at 156%+ than a tip-hitting Warlock Punch does, but normally (at 0% and anything lower than 156%) a tip-hit from the Home Run Bat knocks Sandbag farther. This is a pretty big distance for an average distance to the "KO-Point" in my test, so another test with shorter distance to the KO-Point might vary, but this is fairly highly accurate to give you a relative idea on the powers of each throw so you know who you should KO characters with.