by SuperDoodleMan ------------------------------------- Punch 1 Total: 19 Hit: 3-4 Window of the second punch: 3-25 Second punch starts: 5 (or later) ------------------------------------- Punch 2 Total: 20 Hit: 4-5 Window of the Kick: 2-25 Kick starts: 7 (or later) ------------------------------------- Kick Total: 30 Hit: 7-10 ------------------------------------- F Tilt Total: 34 Hit: 7-11 ------------------------------------- U Tilt Total: 39 Hit: 5-9 Head invincible: 5-6 IASA: 32 ------------------------------------- D Tilt Total: 13 Hit: 3-5 ------------------------------------- F Smash Total: 49 Charge frame: 10 Hit: 16-17 Reflects: 16-17 ------------------------------------- NOTE ON YOYO SMASHES If you hit your opponent while the smash is charging, you may still hit them with the smash when it releases. Also, you cannot charge the yoyo smashes if the yoyo is hanging too far over an edge. Also, the yoyo smashes continue instantaneously upon the release of A, whereas all other smashes delay 1 frame before continuing. ------------------------------------- D Smash Total: 61 Charge frame: 13 Hit: 12-31 IASA: 59 ------------------------------------- U Smash Total: 49 Charge frame: 13 Hit: 12-31 IASA: 49 ------------------------------------- Dash attack Total: 41 Hit: 8, 15, 22 IASA: 40 ------------------------------------- N-Air Total: 39 Hit: 5-23 IASA: 36 Auto cancel: <4 27> Landlag: 22 Lcanceled: 11 ------------------------------------- U-Air Total: 45 Hit: 8-11 IASA: 42 Auto cancel: <7 27> Landlag: 18 Lcanceled: 9 ------------------------------------- B-Air Total: 39 Hit: 10-19 IASA: 36 Auto cancel: <9 25> Landlag: 18 Lcanceled: 9 ------------------------------------- D-Air Total: 59 Hit: 20-28 Auto cancel: <19 29> Landlag: 28 Lcanceled: 14 ------------------------------------- F-Air Total: 41 Hit: 8-21 (several hitboxes) IASA: 40 Auto cancel: <7 30> Landlag: 18 Lcanceled: 9 ------------------------------------- Ledge stand <100% Total: 34 Invulnerable: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invulnerable: 1-55 ------------------------------------- Ledge roll <100% Total: 49 Invulnerable: 1-27 ------------------------------------- Ledge roll 100%> Total: 79 Invulnerable: 1-56 ------------------------------------- Ledge attack <100% Total: 55 Hit: 24-36 Invulnerable: 1-20 ------------------------------------- Ledge attack 100%> Total: 69 Invulnerable: 1-36 Hit: 39-41 ------------------------------------- Ledge jump <100% Total: 37 Invulnerable: 1-14 ------------------------------------- Ledge jump 100%> Total: 47 Invulnerable: 1-18 ------------------------------------- Grab Total: 30 Grab: 8-9 ------------------------------------- Running grab Total: 40 Grab: 10-11 ------------------------------------- Psi Magnet Total (minimum): 59 Absorbs: 10-39 (or release+1) Absorb lag: 18 Release Lag: 21 ------------------------------------- PK Thunder PK thunder comes out: 20 PK thunder lasts: 119 Recovery time once PKT is gone: 54 --Thunder Missile-- Total: 70 Hit: 1-36 invincible: 1-9 Landlag: 30 (added to end of total) Landfallspeciallag: 4 ------------------------------------- PK Fire Total: 69 Comes out: 20 Projectile lasts: 20 (but on flat ground, it hits the ground after 19) Burning fire hits: 1-101 (several hitboxes) Landlag: 30 ------------------------------------- PK Flash Total (minimum): 109 Hit: 64-77 Total (maximum): 217 Hit: 153-166 Minimum charge same as release on frame 45 Maximum charge same as release on frame 134 --upon release-- Total: 65 Hit: 20-33 Landfallspeciallag: 4 ------------------------------------- Taunt Total: 60 OK!: 21 ------------------------------------- Jump: airborne on frame 5 Air time: 58 Earliest FF: 30 FF air time: 45 SH air time: 34 Earliest FF: 19 SH FF air time: 24 ------------------------------------- Air dodge Invulnerable 4-29 out of 48 Fastfall main frame: 31 Ground dodge invincible 2-18 out of 27 Roll invulnerable 4-19 out of 31 Landing stun: 4 frames Dash becomes run at frame 14 Turn-jump Threshold: 25 Run turnaround: 30-31 ___________ final Line