by SuperDoodleMan ------------------------------------- Punch Total: 17 Hit: 3-4 Window of the swing: 3-25 Swing starts: 12 ------------------------------------- Swing Total: 30 Hit: 5-7 ------------------------------------- F Tilt Total: 31 Hit: 6-8 IASA: 30 ------------------------------------- D Tilt Total: 39 Hit: 6-8 ------------------------------------- U Tilt Total: 39 Hit: 14-17 IASA: 35 ------------------------------------- Dash attack Total: 37 Hit: 7-16 ------------------------------------- F Smash Total: 43 Hit: 10-13 Charge Frame: 4 ------------------------------------- U Smash Total: 59 Hit: 12-14, 16-18, 20-22, 24-26, 28-29 Charge Frame: 8 IASA: 58 ------------------------------------- D Smash Total: 48 Hit: 6-8, 14-16 Charge frame: 3 IASA: 45 ------------------------------------- N-Air Total: 49 Hit: 5-29 IASA: 40 Auto cancel: <4 35> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 39 Hit: 5-6, 8-9, 11-12, 14-15, 17-18, 20-21 IASA: 39 Auto cancel: <4 34> Landlag: 15 Lcanceled: 7 ------------------------------------- B-Air Total: 39 Hit: 9-12 IASA: 37 Auto cancel: <8 31> Landlag: 15 Lcanceled: 7 ------------------------------------- D-Air Total: 54 Hit: 18-22 IASA: 49 Auto cancel: <2 34> Landlag: 15 Lcanceled: 7 ------------------------------------- F-Air Total: 55 Hit: 4-5, 11-12, 18-19, 25-26, 30-31 IASA: 50 Auto cancel: 47> Landlag: 15 Lcanceled: 7 ------------------------------------- Ledge stand <100% Total: Invincible: ------------------------------------- Ledge stand 100%> Total: Invincible: ------------------------------------- Ledge roll <100% Total: Invincible: ------------------------------------- Ledge roll 100%> Total: Invincible: ------------------------------------- Ledge attack <100% Total: Invulnerable: Hit: ------------------------------------- Ledge attack 100%> Total: Invulnerable: Hit: ------------------------------------- Ledge jump <100% Total: Invulnerable: ------------------------------------- Ledge jump 100%> Total: Invincible: ------------------------------------- Grab Total: 94 Grab: 18-37 ------------------------------------- Running grab Total: 74 Grab: 18-27, 30-33 ------------------------------------- Extended grab Total: 94 Grab: 18-41 or 42-57 or 59-94 You must press A during the grab window to start grabbing; the grab will continue the remainder of the grab window . The grab-box is larger until and including the last frame before a big flash in the beam (for the first grab window only) Flashes: 21, 24, 27, 30, 33, 36, 39 Press L to home in ------------------------------------- Running extended grab Total: 74 Grab: 18-33 Same rules as standing extended grab ------------------------------------- Air Grapple Hit: 10-28 (one hitbox on the end of the grapple, another on Samus' arm) Total: 60 Grab a wall: 9-29 Jumping from grabbing: 1-11 (depends on how far you are from the point of grapple, and whether you're dangling) Landlag: 30 Ladfallspeciallag: 4 There's more, I haven't done it yet ------------------------------------- Bomb Total: 53 Bomb appears: 10 Bomb exists: 73 frames, then boom Bomb does damage for 11 frames --SUPER WAVEDASH-- You must be holding left or right on frame 41, then the opposite on frame 42. ------------------------------------- Charge Shot Total time to get full charge: 140 Starts charging: 14 Window for shooting charging shot: 14-132 --if you fire while charging-- Shot comes out on frame 2 30 frames of lag --When you stop charging-- Shield: 8 frames of lag Roll: happens immediately (frame 1) --if you fire midair or full shot-- shot comes out on frame 15 29 frames of lag Shot lasts 69 frames ------------------------------------- Super Missile Total: 49 Missile comes out (ground): 22 Missile comes out (air): 15 Missile lasts 76 frames, then boom (self destructed missile does no damage) Auto cancels upon landing ------------------------------------- Homing Missile Total: 59 Missile comes out (ground): 22 Missile comes out (air): 24 Missile Lasts 111 frames, then boom (self destructed missile does no damage) Auto cancels upon landing ------------------------------------- Screw Attack --from the ground-- Total: 49 invincible: 1-5 Hit: 4-27, 28-29 can grab edge as soon as 26 --in the air-- Total: 47 Invincible: 1-3 Hit: 4-25, 26-27 can grab edge as soon as 38 Landlag: 24 Landfallspeciallag: 24 ------------------------------------- Taunt Total: 70 CHEOOOPP!: 36 ------------------------------------- Jump: airborne on frame 4 Air time: 69 Earliest FF: 34 FF air time: 49 SH air time: 55 Earliest FF: 28 SH FF air time: 38 2nd jump earliest FF: 30 ------------------------------------- Air dodge Invulnerable 4-29 out of 49 Ground dodge invulnerable 2-15 out of 22 Roll invulnerable 4-30 out of 44 Landing stun: 4 frames Dash becomes run at frame 9 Turn-jump Threshold: 13 Run turnaround: 29 ________________ final line