by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Punch Total: 17 Hit: 3-4 Window of the swing: 3-25 Swing starts: 12 ------------------------------------- Swing Total: 30 Hit: 5-7 ------------------------------------- F Tilt Total: 31 Hit: 6-8 IASA: 30 ------------------------------------- D Tilt Total: 39 Hit: 6-8 ------------------------------------- U Tilt Total: 39 Hit: 14-17 IASA: 35 ------------------------------------- Dash attack Total: 37 Hit: 7-16 ------------------------------------- F Smash Total: 43 Hit: 10-13 Charge Frame: 4 ------------------------------------- U Smash Total: 59 Hit: 12-14, 16-18, 20-22, 24-26, 28-29 Charge Frame: 8 IASA: 58 ------------------------------------- D Smash Total: 48 Hit: 6-8, 14-16 Charge frame: 3 IASA: 45 ------------------------------------- N-Air Total: 49 Hit: 5-29 IASA: 40 Auto cancel: <4 35> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 39 Hit: 5-6, 8-9, 11-12, 14-15, 17-18, 20-21 IASA: 39 Auto cancel: <4 34> Landlag: 15 Lcanceled: 7 ------------------------------------- B-Air Total: 39 Hit: 9-12 IASA: 37 Auto cancel: <8 31> Landlag: 15 Lcanceled: 7 ------------------------------------- D-Air Total: 54 Hit: 18-22 IASA: 49 Auto cancel: <2 34> Landlag: 15 Lcanceled: 7 ------------------------------------- F-Air Total: 55 Hit: 4-5, 11-12, 18-19, 25-26, 30-31 IASA: 50 Auto cancel: 47> Landlag: 15 Lcanceled: 7 ------------------------------------- Grab Total: 94 Grab: 18-37 ------------------------------------- Running grab Total: 74 Grab: 18-27, 30-33 ------------------------------------- Extended grab Total: 94 Grab: 18-41 or 42-57 or 59-94 You must press A during the grab window to start grabbing; the grab will continue the remainder of the grab window . he grab-box is larger until and including the last frame before a big flash in the beam Flashes: 21, 24, 27, 30, 33, 36, 39 Press L to home in ------------------------------------- Running extended grab Total: 74 Grab: 18-33 Same rules as standing extended grab ------------------------------------- Air Grapple Hit: 10-28 (one hitbox on the end of the grapple, another on Samus' arm) Total: 60 Landlag: Ladfallspeciallag: 4 There's more, I haven't done it yet ------------------------------------- Bomb Total: 53 Bomb appears: 10 Bomb exists: 73 frames, then boom Bomb does damage for 11 frames ------------------------------------- Charge Shot Starts charging: 14 Window for shooting charging shot: 14-132 --if you fire while charging-- Shot comes out on frame 2 30 frames of lag --When you stop charging-- Shield: 8 frames of lag Roll: happens immediately (frame 1) --if you fire midair or full shot-- shot comes out on frame 15 29 frames of lag Shot lasts 69 frames ------------------------------------- Super Missile Total: 49 Missile comes out (ground): 22 Missile comes out (air): 15 Missile lasts 76 frames, then boom (self destructed missile does no damage) Auto cancels upon landing ------------------------------------- Homing Missile Total: 59 Missile comes out (ground): 22 Missile comes out (air): 24 Missile Lasts 111 frames, then boom (self destructed missile does no damage) Auto cancels upon landing ------------------------------------- Screw Attack --from the ground-- Total: 49 invincible: 1-5 Hit: 4-27, 28-29 can grab edge as soon as 26 --in the air-- Total: 47 Invincible: 1-3 Hit: 4-25, 26-27 can grab edge as soon as 38 Landlag: 24 Landfallspeciallag: 24 ------------------------------------- Jump: airborne on frame 4 Air time: 69 Earliest FF hold: 31 Earliest actual FF: 34 FF air time: 49 SH air time: 55 Earliest FF hold: 25 Earliest actual FF: 28 SH FF air time: 38 Air dodge Invulnerable 4-29 out of 49 Ladfallspeciallag: 10 frames Ground dodge invulnerable 2-15 out of 22 Roll invulnerable 4-30 out of 44 Landing stun: 4 frames Dash becomes run at frame 9 ________________ final line