Jigglypuff Sing(and other put to sleep moves) Escape Speed Formula - this formula will measure how long Jigglypuff's Sing move will put a foe to sleep. "t" is time a character will be asleep(counting by frames), "d" is victim's damage, "b" is how many times the victim presses the buttons to escape quicker, and "c" is the variable in which different characters will escape the move. For Mewtwo, "c" is 150, for the 2 puffballs (Jigglypuff and Kirby) "c" is 163, and for everyone else "c" is 155. That's becasue it takes longer for the 2 puffballs to recover when they're waking up from being asleep(makes since, as Kirby and Jigglypuff DO sleep a lot in their games and TV shows), and Mewtwo recovers quicker from being asleep(because he sleeps already standing up). CHEAP TRICK: To stall a timed match that you are winning, use Sleep over and over on a high damaged foe. NOTE: You can increase the time a victim stays asleep by tacking on moves that damage a foe but don't stun them(Fox's laser, Mario's Cape, and Dr. Mario's Super Sheet). This makes a team of Fox and Jigglypuff really effective. The formula is... "t" = "2d" + "c" - "6b" here is how long(in frames) a character will be asleep when victim doesn't try to escape("c" value is 155, for the majority of the characters), counting by every 5 damages. BTW, for every damage, you'll be asleep for 2 frames, so every 5% you'll be Disabled for 10 frames longer. ---------------0% - 155 (2.58333 sec) 5% - 165 10% - 175 15% - 185 20% - 195 25% - 205 30% - 215 35% - 225 40% - 235 45% - 245 ---------------50% - 255 (4.25 sec) 55% - 265 60% - 275 65% - 285 70% - 295 75% - 305 80% - 315 85% - 325 90% - 335 95% - 345 ---------------100% - 355 (5.91666 sec) 105% - 365 110% - 375 115% - 385 120% - 395 125% - 405 130% - 415 135% - 425 140% - 435 145% - 445 ---------------150% - 455 (7.58333 sec) 155% - 465 160% - 475 165% - 485 170% - 495 175% - 505 180% - 515 185% - 525 190% - 535 195% - 545 ---------------200% - 555 (9.25 sec) 205% - 565 210% - 575 215% - 585 220% - 595 225% - 605 230% - 615 235% - 625 240% - 635 245% - 645 ---------------250% - 655 (10.91666 sec) 255% - 665 260% - 675 265% - 685 270% - 695 275% - 705 280% - 715 285% - 725 290% - 735 295% - 745 ---------------300% - 755 (12.58333 sec) 305% - 765 310% - 775 315% - 785 320% - 795 325% - 805 330% - 815 335% - 825 340% - 835 345% - 845 ---------------350% - 855 (14.25 sec) 355% - 865 360% - 875 365% - 885 370% - 895 375% - 905 380% - 915 385% - 925 390% - 935 395% - 945 ---------------400% - 955 (15.91666 sec) ---doubles original time stuck in move(155 frames) every 77-78%.