This is for the lowest possible damage a "super move" needs to be at to hit FARTHER than a tipper hit(in the center of the platform of course) Flare Blade(50% explosion one) - 20%+ Flare Blade(41%) - 28%+(potential to hit farther that any other move except Roy's Counter and Mr. Game & Watch's Oil Panic moves, even more than a 50% F.B., but that's when the sandbag is at (approx.) 120%+) Jigglypuff's Rest - 69%+ Pichu fully charged Skull Bash - 95%+ Bowser fully charged Forward Smash - 120%+ Mr. Game & Watch #9 Judgement - 138%+ Warlock Punch(30%) - 156%+ DK's fully charged Giant Punch - somewhere around 200%+ ---Falcon Punch(27%, more KO power in air) - use only this to hit sandbag, as C. Falcon's bat smash hits mainly up and not very far horizontally. ---Peach's Bob-omb is very very rare(1/300?) so it's really hard to measure the value at which it's stronger/weaker than a HR Bat tipper hit, but at really high damages it's stronger than a tipper hit. --a no-ping hit is stronger than a tipper until around 120%+ where a tipper hit is stronger. Note: most(about 2/3) of this "special moves that hit farther than a HR bat tipper hit" was made my sdskeeto, and some of the HRC damages I took from his FAQ(though I did by far most of it)