Air Dodge Ratings - measures the amount of frames you're ALWAYS invincible to ALL attacks when you dodge in air, from best to worst. ---BTW, for projectile attacks, Peach/Zelda dodge them longer than anyone(and 1 frame earlier than normal too), then the next best is Marth/Roy, then Falco/Fox, and then a tie for worst/normal is for the rest of the characters, who don't dodge extra long for projectiles as for normal attacks(too bad for them). Also, starting time is the amount of frames that the characters CAN be harmed, so for example a starting time of 2 frames means you're INVINCIBLE from frames 3 and up). Also note that there are other factors as well, which include the fact that certain characters, like Mewtwo for example, "recover" from his dodge extremely fast. What I mean by this is that after he finished his air dodge, he can grab the ledge(if he's next to one) almost right away, while other characters, like Zelda/Peach/Fox/Falco/etc.etc.etc. don't grab the ledge right away, so they can't use it for recovering off the stage as easily as Mewtwo can. There's also how long the air dodge keeps them in air, like how Zelda/Peach's is MUCH quicker than the other characters, as when those 2 proncesses air dodge they fall back down to the ground almost right away(I bet you didn't know that Zelda's Air Dodge goes FARTHER/HIGHER than Zelda's aerial jump) Group A Starting time - 2 frames Total time invincible - 17 frames (frames 3-19) 2 characters: Peach/Zelda Group B Starting time - 2 frames Total time invincible - 27 frames (frames 3-29) 1 character: Bowser Group C Starting time - 3 frames Total Time invincible - 26 frames (frames 4-29) 23 characters: the rest of the characters