by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Slice 1 Total: 17 Hit: 2-3 IASA: 16 Window for second slice: 3-25 Second slice begins: 10 (or later) ------------------------------------- Slice 2 Total: 18 Hit: 3-5 IASA: 17 Window for jabs: 2-18 Jabs start: 10 ------------------------------------- Jabs Too complex ------------------------------------- F Tilt Total: 29 Hit: 5-10 IASA: 27 ------------------------------------- D Tilt Total: 29 Hit: 5-8 IASA: 28 ------------------------------------- U Tilt Total: 33 Hit: 5-10, 19-24 IASA: 26 ------------------------------------- F Smash Total: 50 Hit: 12, 27-29 IASA: 46 ------------------------------------- U Smash Total: 47 Hit: 12, 14-16 Head and forearms invincible: 12-16 IASA: 40 ------------------------------------- D Smash Total: 49 Hit: 5-9, 16-19, 22-24 Legs invincible: 5 IASA: 46 ------------------------------------- Dash attack Total: 37 Hit: 6-12 IASA: 36 ------------------------------------- N-Air Total: 48 Hit: 3-30 IASA: 42 Auto cancel: <2 31> Landlag: 16 L canceled: 8 ------------------------------------- U-Air Total: 39 Hit: 5-20 IASA: 37 Auto cancel: <4 30> Landlag: 24 L canceled: 12 ------------------------------------- B-Air Total: 37 Hit: 4-19 Auto cancel: <3 25> Landlag: 16 L canceled: 8 ------------------------------------- D-Air Total: 48 Hit: 15-33 Auto cancel: <2 Landlag: 20 L canceled: 10 ------------------------------------- F-Air Total: 33 Hit: 5-7 Auto cancel: <4 11> Landlag: 16 L canceled: 8 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 8-9 ------------------------------------- Needle Storm Holding 1st needle: 8 Set that frame as 1. Another needle at 19 Set that as 1 (etc) Releasing B at frame 1 counts with new needle. When you release B… Needles released at 4, 7, 10, 13, 16, 19 Last frame: 40 When fired from the air… Needles released at 11, 14, 17, 20, 23, 26 Auto cancels when landed Last frame: 39 Needles last 30 frames ------------------------------------- Chain Comes out on 22 Fully extended at 34 Earliest retraction starts on 44 Upon B release… Pullin hurt: 19-31 (sooner if swingin) Last frame: 41 ------------------------------------- Transform Total: 62 Invulnerable: 27-36 First frame of Zelda: 37 ------------------------------------- Vanish Total: 94 Hit: 36-42 Invincible: 18-55 The frame of choosing direction: 35 Landlag: 30 Landfallspeciallag: 4 ------------------------------------- Jump Airborne on frame 4 Air Dodge Invulnerable 4-29 out of 49 Ground dodge Invulnerable 2-15 out of 22 Roll Invulnerable 4-19 out of 31 Landlag: 4 Dash becomes run at frame 8 ________________ final line