by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Slash 1 Total: 27 Hit: 4-7 Window of the second slash: 3-27 Second slash starts: 20 IASA: 26 ------------------------------------- Slash 2 Total: 28 Hit: 5-9 IASA: 27 ------------------------------------- F Tilt Total: 35 Hit: 7-10 ------------------------------------- D Tilt Total: 49 Hit: 7-9 IASA: 20 ------------------------------------- U Tilt Total: 39 Hit: 6-12 IASA: 32 ------------------------------------- Dash attack Total: 49 Hit: 12-15 IASA: 40 ------------------------------------- F Smash Total: 49 Hit: 10-13 Charge frame: 3 IASA: 48 ------------------------------------- U Smash Total: 54 Hit: 13-16 Charge frame: 7 IASA: 46 ------------------------------------- D Smash Total: 64 Hit: 5-7, 20-22 Charge frame: 3 IASA: 62 ------------------------------------- N-Air Total: 49 Hit: 6-7, 15-21 Auto cancel: <5 25> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 45 Hit: 5-8 Auto cancel: <4 27> Landlag: 15 Lcanceled: 7 ------------------------------------- B-Air Total: 39 Hit: 7-11 IASA: 35 Auto cancel: 32> Landlag: 24 Lcanceled: 12 ------------------------------------- D-Air Total: 59 Hit: 6-9 Auto cancel: <5 48> Landlag: 32 Lcanceled: 16 ------------------------------------- F-Air Total: 33 Hit: 4-7 IASA: 30 Auto cancel: 27> Landlag: 15 Lcanceled: 7 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running Grab Total: 40 Grab: 10-11 ------------------------------------- Ledge attack <100% Total: 54 Hit: 24-27 Invulnerable: 1-20 ------------------------------------- Ledge attack 100%> Total: 68 Hit: 38-41 Invulnerable: 1-34 ------------------------------------- Ledge Roll <100% Total: 48 Invulnerable: 1-38 ------------------------------------- Ledge Roll 100%> Total: 78 Invulnerable: 1-56 ------------------------------------- Ledge stand Total: 32 Invulnerable: 1-30 ------------------------------------- Ledge stand 100%> Total: 58 Invulnerable: 1-55 ------------------------------------- Ledge jump <100% Total: 50 Invulnerable: 1-11 ------------------------------------- Ledge Jump 100%> Total: 57 Invulnerable: 1-18 ------------------------------------- Get up from the ground Total: 30 Invulnerable: 1-22 ------------------------------------- Roll from the ground Total: 35 Invulnerable: 1-19 ------------------------------------- Standup attack A from facedown Total: 49 Hit: 22-23, 27-28 Invulnerable: 1-28 ------------------------------------- Standup attack A from face up Total: 49 Hit: 20-23, 30-31 Invulnerable: 1-31 ------------------------------------- Counter Total: 58 Counters: 5-29 --when it counters-- Total: 46 Hit: 14-20 (or 1 frame later for real strong moves) Invincible 1-16 ------------------------------------- Sword Dance note: consecutive attacks start right away when pressed in the window --F1-- Total: 29 Hit: 6-8 Window for attack 2: 9-26 --F2-- Total: 40 Hit: 14-16 Window for attack 3: 17-33 --U2-- Total: 40 Hit: 12-15 Window for attack 3: 17-32 --F3-- Total: 46 Hit: 11-14 Window for attack 4: 16-37 --U3-- Total: 46 Hit: 13-17 Window for attack 4: 18-38 --D3-- Total: 46 Hit: 15-18 Window for attack 4: 19-35 --F4-- Total: 50 Hit: 23-26 --U4-- Total: 50 Hit: 20-25 --D4-- Total: 60 Hit: 13-15, 19-21, 25-27, 31-33, 37-38 ------------------------------------- Shield Breaker time to get to charging: 11 frames Hit (from release of B): 5-10 Max charge time: 121 frames ------------------------------------- Dolphin Slash Total: 39 Hit: 5-10 Invulnerable: 5 Landfallspeciallag: 34 ------------------------------------- Jump: airborne on frame 5 Air dodge Invulnerable 4-29 out of 49 Landfallspeciallag: 10 Ground dodge invulnerable 2-18 out of 27 Roll invulnerable 4-19 out of 35 (forward) invulnerable 4-23 out of 35 (back) landing stun: 4 frames Dash becomes run at frame 16 _______________ final line