by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Punch 1 Total: 21 Hit: 3-5 Window of the second punch: 3-25 Second punch starts: 9 ------------------------------------- Punch 2 Total: 20 Hit: 5-7 Window of the knee: 2-25 Knee starts: 8 ------------------------------------- Knee* Total: 12 Hit: 6-12 intermediary animation: 5 frames ------------------------------------- Jabs Total: 55 Jab hits: 5-6, 13-14, 21-22, 29-30, 36-37, 45-46 ------------------------------------- Repeated jabs too complex for me to worry about ------------------------------------- F Tilt Total: 29 Hit: 9-11 ------------------------------------- D Tilt Total: 35 Hit: 10-15 IASA: 35 ------------------------------------- U Tilt Total: 39 Hit: 17-21 IASA: 38 ------------------------------------- Dash attack Total: 39 Hit: 7-16 IASA: 38 ------------------------------------- F Smash Total: 64 Hit: 18-21 IASA: 60 Charge frame: 10 ------------------------------------- U Smash Total: 54 Hit: 21-22, 27-28 IASA: 40 Charge frame: 8 ------------------------------------- D Smash Total: 49 Hit: 19-22, 29-32 IASA: 45 Charge frame: 14 ------------------------------------- N-Air Total: 44 Hit: 7-12, 20-29 Auto cancel: <3 34> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 33 Hit: 6-13 IASA: 30 Auto cancel: 22> Landlag: 15 Lcanceled: 7 ------------------------------------- B-Air Total: 35 Hit: 10-17 IASA: 29 Auto cancel: <6 21> Landlag: 18 Lcanceled: 9 ------------------------------------- D-Air Total: 44 Hit: 16-20 IASA: 38 Auto cancel: <3 36> Landlag: 24 Lcanceled: 12 ------------------------------------- F-Air Total: 39 Hit: 14-30 IASA: 36 Auto cancel: <6 35> Landlag: 19 Lcanceled: 9 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-12 ------------------------------------- Falcon Kick Total Hit (from ground): 14-32 Hit (from air): 15-29 Recovery time (from ground): 29 Recovery time (from air): 28 NOTE: landing during the air recovery time causes the ground hit Ground hit lag: 45 Ground hit damaging: 1-2 Wall hit lag: 60 ------------------------------------- Falcon Punch Total: 99 Hit: 52-56 ------------------------------------- Raptor Boost Total ground (whiffed): 79 Hit window (ground): 15-34 Hit window (air): 17-34 When he hits: 4-8 Lag from hitting (air): 45 Lag from hitting (ground): 25 landfallspeciallag: 20 ------------------------------------- Falcon Dive Total: 64 Grab: 13-33 Can grab edges as soon as: 38 --When grabbing--- Total: 79 Hit: 2-6 Sends away: 20 landfallspeciallag: 30 ------------------------------------- Jump: airborne on frame 5 Air dodge invulnerable 4-29 out of 49 landfallspeciallag: 10 frames Ground dodge invulnerable 3-20 out of 32 Roll invulnerable 4-19 out of 31 Landing lag: 4 frames Dash becomes run at frame 16 ______________ final line