250 250 250 48 49 = jump frame 17 invinci ends 18...19? ---Pikachu Thunder (Down B) Total Time (on ground until thunder hits you) ---Pikachu Thunder (Down B) Total Time (running-jump so Thunder misses you, like off of Hyrule to find how long Thunder lasts) ---Star Rod Starting Time for stars to come out (and stars lasting time for Tilts, Smashes, and CF's 4-star shot) ---Fire Flower flames lasting time (for all the flames before it runs out, and the numebr of flames htat come out [I think each flame comes out 3 or so frames apart] and and Total Time for ONE flame) ---Fire Flower Total Time for every character (it varies a bit) if you TAP A (it averages AROUND 40 frames or so) ---Bowser Flames (1st flame I THINK lasts 21 frames, but I don't know how many come in just TAPPING B, and how long the REALLY short flames last) ---Ledge invincible frames for ledge rolls, jumps, "get-ups", and attacks ---Ledge Attack Starting Time/Total Time ---Ledge Attack Hit-frames ---Ledge Roll Total Time .....I already have the Total Times for their normal ledge rolls at 0-99%; Samus, CF, Gdorf, Roy, Marth, Link, and Young Link are 48 frames, Zelda and Peach are 50 frames, and the other guys are 49 frames, but I don't have invinicble time for them, nor any data on ledge rolls 100-999%) ---Ledge Jump "time-before-you-land-or-can-midair-jump-again-after -your-ledge-jump" ---Ledge Grabbing Range ---Air-Dodge Time before you grab the ledge (if you're right next to it) ---Grabbing Range (hitbox size) ---Clobbering Item (Beam Sword) attack Total Time ---Item (Beam Sword) Throw Total Time (I already have starting times for all of them on my website) ---Item (Beam Sword) start-time/total-time to release the Beam Sword when you press Z ---41% Flare Blade (and when you need to release B, on what frame/frames) ---Samus Charge Shot total-time-until-it's-fully-charged (somewhere in the 130s or 140s I think) ---Mario Cape/Zelda B/Mew2 Confusion (Forward B) reflecting-projectiles frames ---Fox Reflector/Ness Down B/Mr.G&W Down B Starting Time to Grab Projectiles (like does it start on frame 2?, 3?, 4?, etc.) ---Formula Stuff (as well as Bowser's Forward B, how long it normally lasts, how much time if any is added every Bowser-Bite, and how many frames [probably 6] is rediced every time Bowser's victim presses A or B while in his hands) at 999% and DK's Forward B at 0% (with and without the cloaking device for DK's Forward B at 0%) ---Shield Break Frozen time (0%, 100%, 300%, and 999% will be enough for me to find it's formula) ---Jigglypuff Down B invincible time (first 23 frames? of the 4.15 seconds it lasts) ---Yoshi Shield Release Recovery Time (17 frames I think, not 100% sure though) ---How long it takes untouched items to disappear ---How many frames (probably 1 or 2 or so, not sure) Fox's Reflector has as lag right after he hits someone with Reflector in air before Fox can mid-air jump out of it (all I know is it's very very little). ---Fox's Reflector LAG before you can un-do the Reflector after you reflect some projectile (same for Ness's Down B) Freezie frozen time at 0%, 100%, 300%, and 999% would also help (unless it turns out it's the exact same for each) with uh..... Sheik's smash forward A Freezie throw at really close range (since power of the throw DOES matter) dk forward B 0% with and without cloaking jigs up b 2153 jigs grab 1674 duration of star rod tilt/smash attacks projectile kirby stone Pikachu thunder Roy flare blade item throw speed total time fire flower flame duration of a flame in the air first flame = 10 flame lasts 18 yoshi down B stats Bowser fire breath bowser forward B escape ------------------- gone - gone - - gone - - gone - - gone ______