by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Slap 1 Total frames: 19 Hit frames: 2-3 Shield stun: 6 Shield hit lag: 3 Advantage: -14 Slap 2 advantage: -6 Window of the second slap: 3-25 Second slap starts: 10 (or later) IASA: 16 ------------------------------------- Slap 2 Total frames: 20 Hit frames: 3-4 IASA: 17 Shield stun: 4 Shield hit lag: 2 Advantage: -11 ------------------------------------- F Tilt Total: 41 Hit: 6-13 IASA: 37 Shield stun: 13 Shield hit lag: 6 Advantage: -23 ------------------------------------- D Tilt Total: 27 Hit: 12-13 IASA: 26 Shield stun: 13 Shield hit lag: 6 Advantage: -8 ------------------------------------- U Tilt Total: 39 Hit: 9-13 Head Invincible: 9-12 IASA: 37 Shield stun: 13 Shield hit lag: 6 Advantage: -16_-20 ------------------------------------- Dash attack Total: 37 Hit: 6-20 IASA: 36 --First part-- Shield stun: 13 Shield hit lag: 6 Advantage: -22 --weak part-- Shield stun: 9 Shield hit lag: 4 Advantage: -17 ------------------------------------- F smash Total: 47 Hit: 15-18 Charge frame: 8 IASA: 40 Shield stun: 16 Shield hit lag: 7 Advantage: -14_-11 ------------------------------------- U smash Total: 44 Hit: 13-22 Charge frame: 10 Head and arms invulnerable: 13-22 --regular-- Shield stun: 16 Shield hit lag: 7 Advantage: -23 --sour spot-- Shield stun: 9 Shield hit lag: 4 Advantage: -26 ------------------------------------- D smash Total: 39 Hit: 5-6, 9-10, 13-14, 17-18, 21-22 Charge frame: 3 Legs invincible: 3-24 Shield stun: 7 Shield hit lag: 6 Advantage (last hit): 17 ------------------------------------- N-Air Total: 49 Hit: 3-23 IASA: 42 Auto cancel: <2 36> Landlag: 17 Lcanceled: 8 --strong hit-- Shield stun: 14 Shield hit lag: 6 Advantage: 0 Advantage float cancelled: +4 --weak hit-- Shield stun: 11 Shield hit lag: 5 ------------------------------------- U-Air Total: 35 Hit: 7-11 IASA: 34 Auto cancel: <6 22> Landlag: 15 Lcanceled: 7 Shield stun: 14 Shield hit lag: 6 Advantage: +1 Advantage float cancelled: +4 ------------------------------------- B-Air Total: 44 Hit: 6-22 IASA: 38 Auto cancel: <4 23> Landlag: 15 Lcanceled: 7 --Strong butt-- Shield stun: 14 Shield hit lag: 6 Advantage: +1 Advantage float cancelled: +4 --weak butt-- Shield stun: 11 Shield hit lag: 5 ------------------------------------- D-Air Total: 39 Hit: 12-13, 18-19, 24-25, 30-31 IASA: 36 Auto cancel: <11 36> Landlag: 15 Lcanceled: 7 Shield stun: 6 Shield hit lag: 3 Advantage: -4 Advantage float cancelled: -1 ------------------------------------- F-Air Total: 54 Hit: 16-20 IASA: 51 Auto cancel: <15 39> Landlag: 25 Lcanceled: 12 Shield stun: 15 Shield hit lag: 7 Advantage: -4 Advantage float cancelled: +4 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 7-8 ------------------------------------- Ledge attack <100% Total: 54 Hit: 10-14 Invincible: 1-6 Shield stun: 8 Shield hit lag: 4 Advantage: -40_-36 ------------------------------------- Ledge attack 100%> Total: 69 Invincible: 1-40 Hit: 44-47 Shield stun: 11 Shield hit lag: 5 Advantage: -19 ------------------------------------- Ledge roll <100% Total: 50 Invincible: 1-39 ------------------------------------- Ledge roll 100%> Total: 79 Invulnerable: 1-64 ------------------------------------- Ledge jump <100% Total: 38 Invincible: 1-10 ------------------------------------- Ledge jump 100%> Total: 48 Invincible: 1-20 ------------------------------------- Ledge stand <100% Total: 32 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 invulnerable: 1-55 ------------------------------------- get up from the ground Total: 30 Invincible: 1-20 ------------------------------------- Roll from the ground Total: 35 Invulnerable: 1-19 ------------------------------------- standup attack A from facedown Total: 49 Hit: 17-18, 25-26 Invincible: 1-26 ------------------------------------- standup attack A from face up Total: 49 Hit: 17-19, 25-27 Invincible: 1-27 ------------------------------------- Veggie throw ground Total: 23 release: 10 (forward) Release: 11 (up) Release: 9 (down) ------------------------------------- Veggie throw Air Total: 23 Release: 10 (down) Release: 11 up) Release: 10 (forward) Release: 9 (backward) ------------------------------------- Vegetable Pull Total: 29 Vegetable lasts: 141 frames in air ------------------------------------- Peach Bomber Windup on ground: 21 Windup in air: 31 Lunging portion: 25 (1-10 do damage) land lag: 33 Air lag: 28 Hit recovery: 27 ------------------------------------- Toad Total: 64 Toad: 10-30 When hit: invincible for 8 frames 1st spore released on 8th frame Last spore is gone after frame 34-40 you can move on the 78th frame ------------------------------------- Parasol Part 1: 40 totally invincible frame 3 Hit: 6-29 Becoming floaty: 15 Hit: 10> Being floaty lasts 944 frames max Fastfalling: 1 frame Becoming floaty again: see previous Landlag: 30 Landfallspeciallag: 4 ------------------------------------- Float Total: 150 frames If you voluntarily end the float, you can do nothing from frames 2-5 (frame 1 being the first frame you aren't holding jump) and an attack started on frame 1 will be float cancelled. If the float ends naturally, you can do nothing frames 1-5 ------------------------------------- Jump: airborne on frame 6 Air time: 59 Earliest FF hold: 27 Earliest actual FF: 30 FF air time: 46 SH air time: 42 Earliest FF hold: 19 Earliest actual FF: 22 SH FF air time: 29 ------------------------------------- Because Peach's second jump has a dip at the beginning, she can land while doing it, but instead of her landing animation, it will go to her waiting animation, which means there is no lag, excepting that if you press any button on the frame you land, Peach will go to her landing animation. These numbers assume a short hop, as it is easier and more effective When you press jump : when you land 1st frame in the air: 1 frame later 2nd frame in the air: 3 frames later 3rd frame in the air: 5 frames later Moving forward increases dip SLIGHTLY and may reduce above numbers by 1. Moving back may decrease dip SLIGHTLY and may increase above numbers by 1 I was unable to achieve 100% consistency except with no movement ------------------------------------- Air Dodge invulnerable 4-19 out of 49 landfallspeciallag: 10 frames Ground dodge invulnerable 2-18 out of 27 Roll invulnerable 4-19 out of 31 landing stun: 4 frames Dash becomes Run at frame 16 Dash turnaround: 24 frames If you quit mid-turn, it lasts 26! Turn-jump threshold: 12 ________________________ final line