by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Dark Flash Total: 29 Hit: 8 Window of the Dark Flame: 3-28 Dark Flame starts: 12 (or later) Dark flame delayed by 1 frame ------------------------------------- Dark Flame (minimum repetition) Total: 79 Hit: 13, 20, 27, 34, 41, 48, 55, 65 ------------------------------------- F Tilt Total: 31 Hit: 6-8 IASA: 29 ------------------------------------- D Tilt Total: 29 Hit: 5-7 ------------------------------------- U Tilt Total: 31 Hit: 6-11 IASA: 28 ------------------------------------- F Smash Total: 59 Hit: 18-19 Charge Frame: 14 IASA: 52 ------------------------------------- D Smash Total: 59 Hit: 20-21 Charge frame: 17 IASA: 38 ------------------------------------- U Smash Total: 79 Hit: 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34 Charge frame: 2 IASA: 70 ------------------------------------- Dash attack Total: 49 Hit: 10-29 IASA: 38 ------------------------------------- N-Air Total: 54 Hit: 5-6, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38 IASA: 42 Auto cancel: <4 39> Landing during move has 1 frame of damage Landlag: 26 Lcanceled: 13 ------------------------------------- U-Air Total: 37 Hit: 9-11 IASA: 35 Auto cancel: <3 33> Landlag: 20 Lcanceled: 10 ------------------------------------- B-Air Total: 31 Hit: 12-15 Auto cancel: <2 30> Landlag: 28 Lcanceled: 14 ------------------------------------- D-Air Total: 57 Hit: 18-21 IASA: 47 Auto cancel: <5 45> Landlag: 28 Lcanceled: 14 ------------------------------------- F-Air Total: 39 Hit: 5-7 IASA: 36 Auto cancel: 35> ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 9-10 ------------------------------------- Confusion Total: 55 Grab: 12-15 Reflect: 12-38 ------------------------------------- Teleport Total (ends in air): 32 Invincible: 8-17 Total (ends on ground): 46 Landlag: 30 Landfallspeciallag: 4 ------------------------------------- Disable Total: 39 Eye spark comes out: 15 Eye spark lasts 7 frames ------------------------------------- Shadow Ball Starts charging: 18 think of that as 1 now Full charge achieved at frame 119 When charging, does first 2 frames of damage, then loops 2 no damage and 3 with damage Rolling while charging starts ASAP L/R to stop charging: 8 frames lag --shot from charging-- Total: 24 comes out on frame 9 --shot from full-- Total: 41 comes out on frame 26 Shadow Ball lasts 69 frames ------------------------------------- Jump: airborne on frame 6 Air time: 60 Earliest FF hold: 28 Earliest actual FF: 31 FF air time: 44 SH air time: 35 Earliest FF hold: 17 Earliest actual FF: 20 SH FF air time: 24 Air dodge Really small: 1-3, 30-33 invincible: 4-29 Total: 39 ground dodge invulnerable 2-21 out of 37 Roll invulnerable 4-19 out of 37 Landing stun: 4 frames Dash becomes run at frame 19 ______________ final line