by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Punch 1 Total: 15 Hit: 2-3 Window of the second punch: 3-25 Second punch starts: 6 (or later) ------------------------------------- Punch 2 Total: 18 Hit: 3-4 Window of the butt: 2-25 Butt starts: 7 ------------------------------------- Butt Total: 30 Hit: 5-6 IASA: 23 ------------------------------------- F Tilt Total: 32 Hit: 4-8 IASA: 32 ------------------------------------- D Tilt Total: 34 Hit: 5-7 ------------------------------------- U Tilt Total: 29 Hit: 4-12 ------------------------------------- Dash attack Total: 63 Hit: 4, 10, 16, 22, 29, 37 IASA: 59 ------------------------------------- F Smash Total: 41 Hit: 12-13 Charge frame: 5 ------------------------------------- U Smash Total: 39 Hit: 9-11 Head invincible: 9-11 Charge Frame: 7 ------------------------------------- D Smash Total: 37 Hit: 5-6, 14-15 Charge frame: 3 ------------------------------------- N-Air Total: 45 Hit: 3-31 Auto cancel: <2 36> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 33 Hit: 5-7 IASA: 30 Auto cancel: <2 16> ------------------------------------- B-Air Total: 28 Hit: 6-17 Auto cancel: <5 19> Landlag: 15 Lcanceled: 7 ------------------------------------- D-Air Total: 32 Hit: 10-14 IASA: 29 Auto cancel: <5 24> Landlag: 18 Lcanceled: 9 ------------------------------------- F-Air Total: 34 Hit: 7-10 IASA: 33 Auto Cancel: 20> Landlag: 25 Lcanceled: 12 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-12 ------------------------------------- Luigi Tornado Total: 79 Hit: 6-29, 43 Window to hop off the ground: 6-43 Second hitbox is lower in the air ------------------------------------- Fireball Total: 46 Fireball comes out: 17 Fireball lasts: 50 frames ------------------------------------- Green Missile Starts charging: frame 18 Max # of frames to charge: 71 --Upon release-- Total: 74 Hit: 5-44 When you land, 41 frames of lag ------------------------------------- Super Jump Punch Total: 39 Hit: 6-23 Invincible: 5-8 Can grab edge as soon as 27 Landlag: 40 Landfallspeciallag: 40 ------------------------------------- Jump: airborne on frame 5 Air time: 76 Earliest FF hold: 34 Earliest actual FF: 37 FF air time: 59 SH air time: 44 Earliest FF hold: 20 Earliest actual FF: 23 SH FF air time: 31 Air Dodge invulnerable 4-29 out of 48 Landfallspeciallag: 10 frames Ground dodge invulnerable 2-15 out of 22 Roll Invulnerable 4-19 out of 31 Landing stun: 4 frames Dash becomes run at frame 11 __________________ final line