by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Second Ice Climber delayed by 6 frams ------------------------------------- Hammer Swing Total: 29 Hit: 4-7 Window of the backswing: 3-29 IASA: 16 Backswing starts: 14 (or later) ------------------------------------- Backswing Total: 29 Hit: 5-7 IASA: 18 ------------------------------------- F Tilt Total: 31 Hit: 6-9 IASA: 28 ------------------------------------- D Tilt Total: 34 Hit: 8-11 IASA: 29 ------------------------------------- U Tilt Total: 49 Hit: 8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26 IASA: 42 ------------------------------------- Dash attack Total: 41 Hit: 11-12 IASA: 38 ------------------------------------- F Smash Total: 47 Hit: 13-14 IASA: 47 Charge frame: 7 ------------------------------------- U Smash Total: 49 Hit: 14-18 IASA: 44 Charge frame: 8 ------------------------------------- D Smash Total: 39 Hit: 6-11 IASA: 36 Charge frame: 2 ------------------------------------- N-Air Total: 49 Hit: 6-23 IASA: 46 Auto cancel: <5 30> Landlag: 20 Lcanceled: 10 ------------------------------------- U-Air Total: 39 Hit: 6-23 IASA: 30 Auto cancel: <5 27> Landlag: 32 Lcanceled: 16 ------------------------------------- B-Air Total: 39 Hit: 8-11 IASA: 36 Auto cancel: <7 19> Landlag: 20 Lcanceled: 10 ------------------------------------- D-Air Total: 65 Hit: 3-52 Auto cancel: <2 58> Landlag: 25 Lcanceled: 12 ------------------------------------- F-Air Total: 59 Hit: 19-22 IASA: 55 Auto cancel: <2 55> Landlag: 20 Lcanceled: 10 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running Grab Total: 40 Grab: 7-8 ------------------------------------- Blizzard Total: 79 Hit objects appear every five frames from 16 to 56 Each hit object lasts 11 frames Total hit window: 16-66 ------------------------------------- Ice Shot Total: 59 Hammer hit: 15-20 Ice appears: 17 Ice lasts: 61 frames ------------------------------------- Squall Hammer Total: 89 Hit: 12, 14, 17, 20, 23, 27, 31, 35, 41, 47, 55 Landfallspeciallag: 4 ------------------------------------- Belay Total: 89 Nana hits: 17-59 Nana invulnerable: 5-59 Nana becomes falling: 60 Only Popo total: 42 landfallspeciallag: 25 ------------------------------------- Jump: airborne on frame 4 Air time: 58 Earliest FF hold: 26 Earliest actual FF: 29 FF air time: 46 SH air time: 30 Earliest FF hold: 13 Earliest actual FF: 16 SH FF air time: 21 Air dodge Invulnerable 4-29 out of 48 Landfallspeciallag: 10 frames Ground dodge Invulnerable 2-18 out of 27 Roll Invulnerable 4-19 out of 31 Landing stun: 4 frames Dash becomes run at frame 14 ___________ final line