by SuperDoodleMan IASA = Interruptible as soon as, meaning some of the animation can be cut off by doing an attack or somethi -ng. Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing. Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to do anything. When they land from this, even though the falling animation may be the same, the time it takes to recover on the ground is dependant on which move you did, and the animation can sometimes be interrupted. ------------------------------------- Thunder Punch Total: 21 Hit: 3-5 IASA: 19 ------------------------------------- F Tilt Total: 29 Hit: 9-11 ------------------------------------- D Tilt Total: 35 Hit: 10-12 IASA: 35 ------------------------------------- U Tilt Total: 114 Hit: 81-83 IASA: 113 ------------------------------------- F Smash Total: 66 Charge frame: 10 Hit: 20-24 IASA: 60 ------------------------------------- D Smash Total: 49 Charge frame: 14 Hit: 19-22, 29-32 IASA: 47 ------------------------------------- U Smash Total: 54 Charge frame: 8 Hit: 21-23, 26-29 IASA: 40 ------------------------------------- Dash attack Total: 39 Hit: 7-16 IASA: 38 ------------------------------------- N-Air Total: 44 Hit: 7-8, 16-17 Auto cancel: <3 22> Landlag: 25 L canceled: 12 ------------------------------------- U-Air Total: 33 Hit: 6-16 IASA: 30 Auto cancel: 22> Landlag: 25 L canceled: 12 ------------------------------------- B-Air Total: 35 Hit: 10-15 IASA: 29 Auto cancel: <6 19> Landlag: 25 L canceled: 12 ------------------------------------- D-Air Total: 44 Hit: 16-20 IASA: 38 Auto cancel: <3 36> Landlag: 35 L canceled: 17 ------------------------------------- F-Air Total: 44 Hit: 14-19 IASA: 35 Auto cancel: <6 34> Landlag: 25 L canceled: 12 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-13 ------------------------------------- Warlock Punch Total: 119 Hit: 70-72 ------------------------------------- Dark Dive Total: 64 Grab: 13-33 Landlag: 30 Landfallspeciallag: 30 If it hits… Hit: 3-5, 9-11, 15-17, 21-23 Releases on frame 25 Free falling 60 frames after release ------------------------------------- Wizard’s Foot From the ground… Total: 77 Hit: 14-34 Total (ends in the air): 69 If you hit a wall, 60 frame animation From the air… Total: 58 Hit: 15-29 Landing hit: 2-3 Landing animation: 57 ------------------------------------- Gerudo Dragon Total (ground): 79 Total(air): 79 Hit Window: 15-34 Upon Striking… Total: 25 Hit: 4-8 Upon striking from the air… Landlag: 40 Landfallspeciallag: 40 Otherwise Landlag: 20 Landfallspeciallag: 20 ------------------------------------- Jump Airborne on frame 7 Air time: 42 Earliest FF hold: 19 Earliest actual FF: 22 FF air time: 32 SH air time: 33 Earliest FF hold: 15 Earliest actual FF: 18 SH FF air time: 24 Air dodge Invulnerable 4-29 out of 49 Ground dodge Invulnerable 2-20 out of 32 Roll Invulnerable 4-19 out of 31 Landlag: 5 Dash becomes run at frame 16 __________ final line