Continuum Level Editor

Intro:

This is a level/map editor for the game Subspace/Continuum. Subspace/Continuum is a multiplayer asteroids-like game with a huge cult following. This level editor is superior to all the others out there for many reasons:

Usage:

Each map is called a level and is stored in an .lvl file. These can be loaded and saved from the file menu.

Each level is made up of:

Menu options:

File contains save, open, new, and close options. These are self explanatory.

Toolbar Icons:

The first four icons are New, Open, Save, and Save as. They operate on the file you currently have open (or want to open/create).

Tile Drawing Icons:

NOTE: Each tool below can be used with the left or right mouse button. Using the left mouse button on the map will draw with the tile with a red border selected in the Tileset window, and using the right mouse button draws with the tile outlined in blue.

Other Selection Icons to the left of the tile ones:

Edit Tileset

This option in the Edit menu brings up a screen where you can edit your tileset (the set of tiles you can draw with). If you click on a tile it will show up (larger) in the area to the right.

The white border shows the tile you've currently selected. All of the other colors signal places for special tiles (the legend for them is on the right).

'Import Tileset' lets you choose another file containing the tileset you want. Tilesets are just images, divided into little 16-pixel squares, so any image would do.

You can edit a tile using the built-in image editor by clicking on the edit button.

Selection Options

There are a few options here (in the Selection menu). None of these affect LVZ images. Only tiles.

Tileset Window

The red box and the blue box show the tiles you select with your left and right mouse buttons, respectively. Some of the tiles have special meaning, but see the editing tileset window about that. The tiles to the side are bigger, built-in tiles. They can only be drawn with the pencil tool.

The tiles on the bottom have special meanings, too. There is a help button to the left with explanations for each of these.

Radar Window

This is pretty simple. It's the overall view of the map (with less detail), with a red box outlining where the map is currently being shown on screen.

Autotile Walls Window

This is useful when you want to draw a border or a wall, it's more complicated than a straight line, and you have specific tiles for your corner piece, vertical piece, horizontal piece, or similarly bordering pieces. In the default tileset, there is at least one set of tiles which fit nicely in a wall. To use it:

  1. Choose a tile for your upper-left corner piece (which would look kind of like the red and white piece in the upper-left of the walls window)
  2. Click on the corresponding area of the walls window to replace the red/white piece with your own
  3. Repeat for all the other tiles

When you are finished, you can use the wall drawing tool (the red pen which is the third from the left in the right-most grouping of icons). Use it like you would the pencil tool, and connecting tiles will automatically be changed so that they seemlessly connect.

The 'Add' and 'Delete' buttons in the walls window add or delete your defined walls in tabs above the tile image.

LVZ window

The LVZ window deals with LVZ images, which are special images that float at any pixel independently of tiles. There are four tabs to this window:

ASSS Regions Window

Regions are areas in the map with special properties. They can be drawn with the region tool (right-most icon with "RGN"). Import Region allows you to load regions from either an .rgn file or an eLVL file.

Each region is a set of rectangles which occupy some amount of space in the map. Each rectangle is given a name by the program (like Rectangle2) and has the color given to it by its region. Each region has one color (but this color is only used to distinguish regions from each other and doesn't show up in gameplay). On the right side there are 5 properties (like "No Weapons") which can be set or unset. The dimensions of the rectangle can be changed in the textboxes right next to that.

eLVL files

eLVL files are extended .lvl files. They hold extra data (like region information) which some clients or servers (or other map editors) may not support. During saving the map editor will give you an option to throw away this information to have a more compatable saved file.

You may edit the file attributes (like the title of the map) in the Edit menu in "Edit eLVL attributes".